Here's a small update for the game this week. Unfortunately I became busy with maker faire and other projects this week, so not too much new to show.
There is one big change however, in how certain enemies are affected by the disruptor, in that I am aiming to stick to one mechanic with the item, and develop it through different enemies; I hope to refine this as we go. Feedback on the "hacker" track of gameplay would be very appreciated this week.
Thanks a lot for trying this out, and expect more fixes/changes next week!
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